Stormchaser Mage
Three keywords on a two-drop, and everything worthwhile is in how they play off one another. Flying and haste put a body in the air the turn it resolves, where blockers are scarce; prowess turns every cheap noncreature spell in the deck into a pump on the same swing. The stat line is the whole point of the package: a 1/3 frame inverts the usual glass-cannon aggressive Wizard, surviving the burn and combat math that would kill a base-power-heavy hitter while prowess does the swinging upward. That toughness is what lets it stick across turns rather than trading immediately, banking pump triggers off spells you were casting anyway. It sits squarely in the spells-matter tempo lineage prowess was built to feed: a beater you drop early and then power up with a hand of one-mana cards, every cantrip and removal spell counting double as a damage boost. The flying matters most here because an evasive prowess threat does not need a wide board to close, only a fistful of noncreature cards and a turn or two of unanswered attacks; a ground-bound version of the same creature stalls the moment the opponent finds a blocker. The result is a clock faster than a base power of 1 suggests, built to be the single threat in a deck otherwise full of cheap interaction, converting a stream of burn and cantrips into pressure.

