Stormcage Containment Facility
A planechase card that hands each creature card in your graveyard a keyword. The trick is where the escape mechanic normally lives: escape is a printed cost, baked into individual cards at design time so the exile clause and the recursion body are balanced against each other. Here that granting is externalized to the planar deck, so any creature card in your yard inherits escape whether or not its designer ever meant it to come back, and the exile-three tax is the sole brake on what would otherwise be uncapped reanimation. That decoupling is the whole idea: it turns a static enchantment-style effect into a board state you roll dice to reach and can be rolled away from, since the plane only persists until someone planeswalks off it. The chaos trigger stapling detain onto the plane compounds the theme, converting a variance event into a tempo swing that locks down an attacker or blocker until your next turn. The deeper move is treating a keyword mechanic as terrain rather than as text on a permanent: the recursion engine exists in the game only while this plane is the shared reality, and the exile cost means a long stay actively consumes the graveyard it feeds on. Escape was written to be a card's own second life; this makes it a location everyone's dead things can visit, for as long as the dice keep you there.
