Storm, Shaker of Skies
Green's removal has always been priced in versatility: it can shatter artifacts, disenchant, and shoot down fliers, but it does so with spells (Naturalize, Plummet, Beast Within) that leave nothing behind once they resolve. What this trigger does is fold three of those effects into one enter-the-battlefield choice: artifact, enchantment, or flier, keyed to whatever the table has actually presented. The destruction is capped at up to one target, so it answers a single threat rather than sweeping, and it arrives stapled to a 4/3 flier that then polices the air on its own. That is the design's real efficiency: green normally spends a card to kill the flier and a second card to contest the skies, and this asks for one. Because the destruction rides an enters trigger rather than a static or activated ability, the effect scales with however often you can re-stage the arrival: bounce it, blink it, reanimate it, and each return offers a fresh target keyed to the board's newest problem. A single cast reads as one-shot removal, but the creature rewards a plan built around leaving and re-entering play, and the legendary supertype does nothing to interrupt that loop, since you control only one copy at a time regardless. The result is a flexible answer wearing a creature's clothes, aimed squarely at the permanent types green has the fewest clean bodied solutions for.
