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Moxonomy

Storm Front

EnchantmentGreen mana

Green's longstanding blind spot is the air. A color built around big bodies and a ground game has always struggled when an opponent simply flies over the stalemate, and this enchantment is one of the early, color-disciplined attempts to plug that hole without stepping outside green's lane. It does not destroy the flier and it does not grant green its own evasion; it taxes the keyword's value directly by tapping the creature that carries it. The repeatable activation is the structural heart of the card: a single green mana lands it cheaply, then two more green per turn turns it into a standing toll on the opponent's flight plan. A tapped flier neither swings overhead nor drops back to block, so the effect erases both halves of evasion's job, but only on the one creature that matters in a given combat. That activation cost is the deliberate friction that keeps it honest. At Green manaGreen mana a pop, it can never police a sky full of fliers; it answers the single problematic threat and no more. The design reads as a precise, narrow hedge against the exact axis green is weakest on, denying the value of flying rather than the creature itself.

Storm Front (tmp)
TMP · #259uncommon
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Green manaGreen mana: Tap target creature with flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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