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Moxonomy

Storm Fleet Swashbuckler

Creature — Human Pirate1 generic manaRed mana

Ascend attaches a binary state to a permanent count, and this is the cleanest case study in what that toggle is worth. A 2/2 for two with double strike is a four-damage clock on a two-drop body, a rate red almost never gets without a serious leash; the leash here is the tenth permanent. Until you hit ten, you have a vanilla bear, which is the price the city's blessing charges for the eventual payoff. The tension is that double strike multiplies everything stacked on top of it: any pump, any anthem, any equipment doubles in value the moment the blessing flips, so the build wants to go wide first and let the board it assembled do the work rather than the body itself. Keeping the threshold honest is real work in a deck this aggressive, where committing ten permanents often means overextending into a board wipe. It is a small but precise demonstration of the mechanic's philosophy: the blessing is permanent once earned, so the upside never expires, but red's natural impatience runs against the patience the count demands.

Storm Fleet Swashbuckler (rix)
RIX · #117uncommon
Pricing
Normal: $0.25
Foil: $0.50
Oracle Text

Rules text

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has double strike as long as you have the city's blessing.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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