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Moxonomy

Storm Fleet Pyromancer

Creature — Human Pirate Wizard4 generic manaRed mana

Raid is the conditional that turns a fair-sized attacker into a tempo swing, and the tax here is steep: the two-damage burn only lands if you committed to combat before this Pirate ever hit the battlefield. The mechanic asks you to have already attacked this turn, which means the creature arrives as the second beat of a plan rather than the start of one. Play it with no swing behind you and you have a plain 3/2 at a price the body alone does not justify; play it after you have pushed damage and the trigger clears a blocker, finishes a planeswalker, or shoves the last points to the face, all stapled to a creature that stays behind afterward. The two damage is fixed and can hit anything, which keeps it live against opposing creatures and players alike, but the rate never gets generous: you pay full freight for the stats and earn the burn as a reward for aggression you were already mounting. It is a common-rarity payoff engineered so the upside only reaches the player who was pressing the advantage to begin with, and so the same card offers nothing to a controlling shell with no attack to unlock it. The sequencing gate is the point: the burn is a bonus for going first, not a reason to go first.

Storm Fleet Pyromancer (j22)
J22 · #608common
Pricing
Normal: $0.07
Foil:
Oracle Text

Rules text

Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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