Storm Caller
The 3/2 body for is the aggressive-red baseline: a fragile attacker that trades in combat and dies to nearly every removal spell in the game. What makes the card more than that body is where the damage lives. The two points to each opponent happen on the way in, decoupled entirely from whether the creature ever swings. To a burn-minded deck, that placement is the sell: kill the Ogre in response to the enters trigger and you still eat the two, because the trigger is already on the stack and resolves independent of the source. The body has, in effect, cashed out before it can be answered. It turns an easily-killed attacker into guaranteed reach, then treats combat damage as a bonus rather than the plan. The "each opponent" clause scales quietly across a multiplayer table, spreading the two without asking you to divide it, though the thin toughness means the Ogre rarely lingers to press what it opened. The design lives in that tension: a creature that begs to be removed, wired to an effect that has already paid off by the time removal matters.

