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Moxonomy

Stonehorn Dignitary

Creature — Rhino Soldier3 generic manaWhite mana

A 1/4 body that asks for nothing in combat and gives nothing back: this is a card built entirely around a re-triggerable promise on the way in. Skipping an opponent's combat phase once is a tempo blink, not a strategy, which is why the design only matters when you give it a way to come back. Pair the enter-trigger with a means to repeatedly return it to play (a flicker effect, a recursion loop, a sacrifice-and-rebuy engine) and the one-shot becomes a lock: an opponent who never reaches a combat phase never attacks, never races, never closes. The body is the tell. At 1/4 it is not a threat and not really a blocker either, just a durable shell for an ability the designers clearly expected to be abused, because a 1/4 that taxes one combat phase is fine and a 1/4 that taxes every combat phase ends games on its own clock. The single named target and the single-phase scope keep it honest in a vacuum; the moment a deck supplies repetition, those limits evaporate. That gap between what the card does alone and what it does inside an engine is the whole design: a deliberately underpowered creature whose ceiling lives entirely in someone else's interaction. On its own it reads as filler, until a control or value shell makes it the centerpiece, and then it stops being a creature and becomes a clock no one else gets to run.

Stonehorn Dignitary (tsr)
TSR · #304special
Pricing
Normal: $1.46
Foil: $14.70
Oracle Text

Rules text

When this creature enters, target opponent skips their next combat phase.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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