Stone-Seeder Hierophant
The two abilities chase each other in a loop the card cannot quite close alone. The tap effect untaps a single land; the landfall trigger untaps the Hierophant whenever a land enters. So each new land readies the creature to untap another land, and a single fetch or a replayed bounce-land can chain into multiple untaps in one turn. By itself that smooths a mana base, squeezing out an extra mana of fixing or pushing toward a wider board. The reward scales directly with how often lands hit play: this is a design built for a deck that treats land drops as engine fuel rather than a once-per-turn formality. The 1/1 body is incidental; what matters is the untap valve, and it stays grounded because the activation targets only one land and the engine demands a steady stream of lands entering to keep turning over. Pair it with effects that drop extra lands or return lands to hand and the Hierophant becomes a recurring source of untaps; left to draw one land a turn, it is a slow trickle. The lineage is the most telling part: this is a creature that cares about lands entering the battlefield, a landfall druid whose entire purpose is to convert land drops into mana and motion.
