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Moxonomy

Stone Rain

Sorcery2 generic manaRed mana

The benchmark for land destruction, and the rate every subsequent land-kill spell has been priced against. Three mana to destroy a land was, in the earliest design vocabulary, simply the going rate: Sinkhole did it for one less in a more punishing color combination, and Stone Rain set the mono-red number that the design team has spent decades walking backward from. The lineage tells the story. Pillage added an artifact clause and kept the cost. Molten Rain stapled on two damage to the player and kept the cost. Avalanche Riders put it on a body for one more mana. Then the philosophy shifted: land destruction at three mana was deemed too punishing for the games the studio wanted players to have, and the slot was quietly retired from Standard-legal sets. Newer printings either raise the cost (Demolish at four), narrow the target, or attach a meaningful drawback. The card itself never changed; the design culture around it did. What reads today as a plain sorcery records an era when "destroy target land" for three mana was considered a reasonable thing to offer red, and the absence of its functional reprint in modern Standard sets is itself the most interesting thing about it.

Stone Rain (cei)
CEI · #178common
Oracle Text

Rules text

Destroy target land.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

35 sets
Show all 35 other printings
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