Stone Haven Outfitter
Equipment strategies carry a structural tension: the cards that make gear worth playing are usually the ones least willing to send a suited-up creature into a bad trade. This little Kor answers both halves at once. The static buff is the conventional part, turning every piece of gear into a slightly bigger threat, but the death trigger is the real work. Drawing a card whenever an equipped creature dies converts the chief liability of a creature-investment plan into card advantage. The body is gone, but the Equipment stays on the battlefield, ready to re-suit the next attacker, and the deck pockets a fresh card for the trouble. That means it can swing into unfavorable blocks and keep pressing rather than holding back to protect its threats. Note that the trigger keys off death, not off the Equipment unattaching: targeted removal on the creature, a chump block, a sacrifice outlet, all of it refills the hand. That makes it quietly synergistic with anything that wants creatures to die on purpose, layering an attrition engine on top of the gear payoff. The Ally tag is incidental to most of what it does; the real identity is an aggressive value piece that rewards a board built around equipping small creatures and trading them forward without flinching, keeping the gear in play and the cards flowing as the bodies cycle through.



