Stomper Cub
Five power for five mana with trample, glued to a three toughness that a well-sized blocker or a burn spell dealing three trims off the board. That ratio is the entire design: a beater built to be expendable, asking nothing of the rest of your cards and offering nothing back beyond raw aggression. The trample matters more than the body suggests, since a 5/3 that can be chump-blocked is a tax-collector while a 5/3 with trample still pushes damage through the chaff, but the brittle backside means this is a creature you cast to swing, not to hold a line. Green has always carried these oversized, undertoughnessed, keyword-thin beasts: the soldiers a deck throws into the red zone and accepts losing in a trade, where the swing matters more than the survivor. There is no synergy hook, no enters-the-battlefield wrinkle, no activated ability to sequence around; the card is a clean, honest piece of common-rarity beef whose whole job is to attack into a vulnerable battlefield and force the math. The brittleness is the cost green pays for the power: stretch the body any wider and the same five mana would buy a creature that holds a line as well as it breaks one. Useful where green wants raw power on the cheap, forgettable everywhere that wants its creatures to survive contact.
