Stocking the Pantry
Green has always been able to make counters pile up; converting that pile into cards is the part the color rarely gets cleanly. This one-mana enchantment does it by taxing each counter event just enough to keep the engine honest: every time you put one or more +1/+1 counters on a creature you control, the pantry banks a supply counter, and each stored counter buys a card for two mana. Read the trigger closely and its shape does real strategic work. It fires once per creature that receives counters in a given event, so an effect that scatters counters across three creatures banks three supply counters, while a spell that heaps three counters onto a single creature banks only one. That structure quietly rewards width: proliferate that spreads across a board, anthem-style pumps that touch several bodies, bolster or adapt effects distributed rather than concentrated. The payoff is deliberately slow (two mana per card, one counter at a time), so it never floods a turn; it just refuses to let a counters-matter board run out of gas. What it really solves is a positional problem green struggles with: card advantage that does not depend on connecting in combat or trading creatures away. Instead of drawing off damage or death, it draws off the incidental counter placement a go-wide or +1/+1 deck was doing anyway, turning bigger boards into a fuller hand without asking the deck to change what it wanted to do.
