Stitchwing Skaab
The whole design rests on the discard cost, which is the point at which a liability becomes an asset. On a fragile evasive body that dies to most blockers the moment it comes back, cheap recurrence would be dangerous; here it is priced in cards, two per return, so the recursion only makes sense in a deck that treats its hand as ammunition rather than a resource to hoard. Those two discards stop being a tax when the cards you pitch are ones you wanted in the graveyard anyway: madness spells you would rather cast from exile, delve and flashback fuel you are glad to feed. The reanimation lands the flyer tapped, which paces the loop; you commit the mana and the cards, then wait a turn before it swings. This is blue graveyard recursion of the kind that asks you to reevaluate what your hand is for, converting cards from things you play into pitch for a self-refueling threat. The strategic axis is hand-as-fuel: fill the graveyard, empty the hand, and the discard becomes the engine while the 3/1 in the air is just the recurring product it spits out.

