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Moxonomy

Stirring Honormancer

Creature — Rhino Bard2 generic manaWhite manaWhite or Black manaBlack mana

The dig scales with your board, which is the whole trick: cast this onto an empty battlefield and the trigger (which counts the Rhino itself) sees one card, but land it on a wide, creature-dense board and it becomes a five- or six-card selection spell that rakes the rejects straight into the graveyard. That last clause is why the card reads so differently in a recursion shell than in a fair midrange deck. Every card it does not tuck into your hand is being milled with intent, seeding delve, escape, reanimation, or any graveyard payoff that treats a filled bin as fuel rather than a cost. The cost demands both white and black outright: the hybrid pip only softens which of the two you spend on that slot, not whether you need the pair at all, so this is squarely a two-color engine piece rather than something either color can splash alone. The 4/5 body is deliberately unremarkable on rate; the mana is paying for the trigger, and the design leans on the fact that a graveyard-oriented Orzhov deck wants both halves at once (selection now, fuel later) from a single entry. It is a dig-and-fill creature that does little the turn you have one or two bodies and quietly buries the opponent in attrition the turn you have five.

Stirring Honormancer (sos)
SOS · #234uncommon
Pricing
Normal: $0.13
Foil: $0.16
Oracle Text

Rules text

When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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