Stirring Honormancer
The dig scales with your board, which is the whole trick: cast this onto an empty battlefield and the trigger (which counts the Rhino itself) sees one card, but land it on a wide, creature-dense board and it becomes a five- or six-card selection spell that rakes the rejects straight into the graveyard. That last clause is why the card reads so differently in a recursion shell than in a fair midrange deck. Every card it does not tuck into your hand is being milled with intent, seeding delve, escape, reanimation, or any graveyard payoff that treats a filled bin as fuel rather than a cost. The cost demands both white and black outright: the hybrid pip only softens which of the two you spend on that slot, not whether you need the pair at all, so this is squarely a two-color engine piece rather than something either color can splash alone. The 4/5 body is deliberately unremarkable on rate; the mana is paying for the trigger, and the design leans on the fact that a graveyard-oriented Orzhov deck wants both halves at once (selection now, fuel later) from a single entry. It is a dig-and-fill creature that does little the turn you have one or two bodies and quietly buries the opponent in attrition the turn you have five.
