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Moxonomy

Stir the Sands

Sorcery4 generic manaBlack manaBlack mana

Most cycling spells treat the discard as pure smoothing: pitch the card, draw a fresh one, and the spell itself is gone. This one leaves a Zombie on the way out. Cast at full price, it commits hard to the board with three 2/2 tokens in a single swing, the kind of go-wide payoff you slam once your mana is no longer scarce. Cycled for 3 generic manaBlack mana, it hands you a fresh card and a lone 2/2, the line you take when six mana is still out of reach. The design idea worth dwelling on is that the discard is productive on the battlefield rather than just in the hand: the floor is a body and a card instead of nothing. That places it among the cycling spells that staple a battlefield effect to the pitch, paying you for the act of throwing the card away rather than punishing you for it. Where others in that vein tend to put a counter or a damage trigger on the stack, this is the go-wide version of the same principle. A blocker and a draw when you need tempo, three bodies when you can afford to commit, and one piece of cardboard that bridges both situations without ever rotting in hand.

Stir the Sands (plst)
PLST · #AKH-110uncommon
Pricing
Normal: $0.09
Foil:
Oracle Text

Rules text

Create three 2/2 black Zombie creature tokens. Cycling 3 generic manaBlack mana (3 generic manaBlack mana, Discard this card: Draw a card.) When you cycle this card, create a 2/2 black Zombie creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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