Stingscourger
Man-o'-War in red, and the color-bend is exactly what makes it raise an eyebrow. Bouncing a blocker, breaking up a chump on the swing-back turn, resetting an opposing enters-the-battlefield engine: that bounce-plus-body package had always lived in blue, and dropping it into red as a Goblin Warrior tested where the line between the colors actually sits. The echo cost is what pays for the trade. Without it you would simply have a tempo creature that swings, blocks, and bounces in one efficient package; echo turns it into a rented effect. Pay it once with the entry trigger and the body is, on its merits, overpriced for a 2/2; let it die at your next upkeep and you have spent two mana on a one-shot bounce stapled to a turn of pressure. That tension makes it a sequencing puzzle every time it resolves: cash in the body or cash in the tempo, rarely both. The bounce reads as a soft removal that sidesteps indestructible and undoes most graveyard-payoff plans, since returning a creature to hand neutralizes counters, auras, and any death trigger the opponent was banking on. Its limitation is that it targets: an opponent who grants hexproof in response to the trigger fizzles it outright, so the window is wider than a destroy effect's but not unconditional. It remains one of the cleaner arguments that red's tempo lane could borrow from blue's playbook without breaking the seam between them.




