Stingmoggie
The two +1/+1 counters here are not a stat boost; they are ammunition, a two-shot battery that decides exactly how many artifacts or lands this can dismantle before it collapses into nothing. It arrives holding two charges. Each activation shaves a counter and a point of power and toughness, so the first shot leaves a 1/1 and the second leaves a 0/0 that dies on the spot. Two destroyed permanents, then the body is spent. The design folds a recurring threat into a creature: instead of a one-shot Stone Rain or an artifact-destruction spell that leaves nothing behind, you get an Elemental that doubles as a slow, finite land-and-rock breaker, paying full freight () every time you pull the trigger. The steep activation is the whole point. At four mana per shot the rate is deliberately punishing, asking you to spend whole turns stripping an opponent's mana base or key artifact rather than developing your own board, and the self-destruct timer caps the damage at two before the creature subtracts itself from the equation. It is an attrition piece built around patience over tempo, a body whose entire value lives in the two counters it spends and the two permanents it takes down on the way out.
