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Moxonomy

Stingmoggie

Creature — Elemental3 generic manaRed mana

The two +1/+1 counters here are not a stat boost; they are ammunition, a two-shot battery that decides exactly how many artifacts or lands this can dismantle before it collapses into nothing. It arrives holding two charges. Each activation shaves a counter and a point of power and toughness, so the first shot leaves a 1/1 and the second leaves a 0/0 that dies on the spot. Two destroyed permanents, then the body is spent. The design folds a recurring threat into a creature: instead of a one-shot Stone Rain or an artifact-destruction spell that leaves nothing behind, you get an Elemental that doubles as a slow, finite land-and-rock breaker, paying full freight (3 generic manaRed mana) every time you pull the trigger. The steep activation is the whole point. At four mana per shot the rate is deliberately punishing, asking you to spend whole turns stripping an opponent's mana base or key artifact rather than developing your own board, and the self-destruct timer caps the damage at two before the creature subtracts itself from the equation. It is an attrition piece built around patience over tempo, a body whose entire value lives in the two counters it spends and the two permanents it takes down on the way out.

Stingmoggie (mor)
MOR · #106common
Pricing
Normal: $0.14
Foil: $0.25
Oracle Text

Rules text

This creature enters with two +1/+1 counters on it. 3 generic manaRed mana, Remove a +1/+1 counter from this creature: Destroy target artifact or land.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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