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Moxonomy

Stingblade Assassin

Creature — Faerie Assassin3 generic manaBlack mana

The conditional on the removal is the whole design problem. Destruction only fires against a creature an opponent controls that was already dealt damage this turn, which makes this a payoff for a combat exchange or burn effect you have already committed to rather than an answer you cast into an empty board. The timing wrinkle matters: because the enters-the-battlefield trigger goes on the stack and resolves later, you are not flashing this in as a blocker and cashing in the same combat's damage. You cast it after damage has been dealt, once an attacker is bloodied by your blockers, or after a ping, a fight spell, or a bite effect has left the target wounded. That framing rewards decks that can draw first blood on their own terms: a chump block that survived a turn, a one-toughness pinger, anything that softens a creature before the assassin arrives to finish it. Where an unconditional kill spell answers anything at any time, this answers only what has already been engaged, and the 3/1 body is fragile enough that trading it away is often the plan rather than a cost. It is an assassin's flavor pushed cleanly into mechanics: the card does not hunt on its own, it capitalizes on a wound someone else opened.

Stingblade Assassin (woe)
WOE · #109common
Pricing
Normal: $0.11
Foil: $0.16
Oracle Text

Rules text

Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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