Stillmoon Cavalier
Cast it for one generic and two hybrid pips, and either Orzhov half can claim it outright: a knight whose color identity neither white nor black gets to monopolize. Protection from white and from black is the load-bearing clause, and the symmetry is the conceit. Against either color it cannot be targeted by their removal, cannot be blocked by their creatures, and shrugs off their combat damage, so in a fight against white or black it simply will not interact through ordinary channels. The hybrid pips then double as fuel for a built-in menu. Flying clears a stalled board, first strike steals a fight it would otherwise lose, and each of those costs a single . The pump is deliberately pricier: +1/+0 demands
, so the evasion and the combat math come cheap while raw size is the upgrade you pay double for. That gradient is what keeps a 2/1 with two unblockable axes from running away with every game; the turns where it gets genuinely large are the turns you have surplus mana and nothing better to spend it on. It is hybrid-era design at its most disciplined, asking how much agency you can hand a small creature when both halves of a guild agree on what it should fear and what it should do with the mana left over.
