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Moxonomy

Still Life

Enchantment1 generic manaGreen manaGreen mana

The trick this enchantment is built around is that it sits on the battlefield as something removal does not want to spend a card on: an enchantment that, most of the time, simply is not a creature. Pay the activation and it puts on a 4/3 body until end of turn, attacks or blocks, then folds back into pure enchantment-hood before sorcery-speed creature removal gets another turn to find it. That on-demand transformation is the whole appeal: between activations the permanent gives a Wrath effect nothing to hit, so the board you commit is one a sweeper cannot punish. The lineage runs straight through Mishra's Factory, which does the same dance with a tighter cost and no separate card slot devoted to it, which is why the structural idea ultimately migrated onto lands rather than enchantments. Paying full mana for a do-nothing permanent and then paying again every turn to make it relevant is a steep tax, and lands that animate themselves pay it for free. But the concept is here in clean form: a creature you can hide between combat steps, immune to the answers that punish leaving bodies on the table, available again the moment you untap.

Still Life (ody)
ODY · #275uncommon
Pricing
Normal: $0.10
Foil: $0.75
Oracle Text

Rules text

Green manaGreen mana: This enchantment becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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