Stick Together
A symmetrical board wipe that hides an asymmetry inside its own rules text. The party framework caps each player at four survivors along strict class lines: one Cleric, one Rogue, one Warrior, one Wizard, with everything else sacrificed. Because survivors are drawn from creature subtypes rather than raw board count, this destruction works as a filter rather than a flat reset: the pilot who has assembled a full four-class party keeps a functioning battlefield, while the opponent flooding the board with a single creature type gets shredded down to one. That the spell reads so differently across the table is the lever a deckbuilder can lean on, and the sacrifice clause sharpens the effect further, since choose-the-rest sidesteps indestructibility, regeneration, and damage-prevention that would blank a conventional wrath. Reliability comes at a price: everyone keeps their best pieces, and an opponent's bomb that happens to fill an empty class slot survives untouched. This punishes the wide, token-heavy, tribally homogeneous board far harder than the tall one, and a deck whose creatures spread across the four party classes walks away almost intact. A wrath that operates as removal for one player and a mild inconvenience for another is a rare shape, and the party subtypes decide which side of that line each player lands on.



