Steppe Glider
The repeatable grant is the tell that this Elemental wants a very specific board around it. A 2/4 flier with vigilance is a fine defensive body, but the ability points only at creatures already carrying a +1/+1 counter, which makes the card a payoff rather than a setup piece: it assumes you brought the counters yourself. What it does with that assumption is evasion on demand. Flying plus vigilance means a counter-heavy ground beater can suddenly threaten the air while still holding back to block, converting a midrange counters board into a squad that attacks without ever dropping its guard. The constraint is on the loop's tempo, not its ceiling. Each grant expires when the turn does, so the skies are leased one combat at a time; you re-pay every time you want a creature airborne, and you can only aim it at bodies the rest of the deck has already invested in. That pair of restrictions (a counter prerequisite and the turn-by-turn expiry) is what fixes its role as connective tissue for a dedicated +1/+1 counters shell rather than a card any white deck would run. It is a deliberately conditional reward, keyed to a board state most decks never bother to assemble.


