Skip to content
Moxonomy

Stensia Banquet

Sorcery2 generic manaRed mana

A burn spell whose damage is a headcount, not a printed number, and one you can only cash after the slow work of filling the board with Vampires is already done. That inverts the usual math on reach: instead of buying a fixed three or four points, you are wagering a card slot on a wide creature count that has to exist turns before you draw this. The targeting clause sharpens the intent as much as the damage does; it reaches only an opponent or a planeswalker, so it cannot pick off a blocker or finish a creature. This is not removal wearing a burn spell's clothes, it is a closer that demands your Vampires survive combat and stay on the table to fund the throw. The attached cantrip is the mercy in the design: a stalled or chumped board can be converted into a chunk of face damage, and even a soft hit for two replaces itself and keeps the gas flowing. Plenty of tribal-payoff burn lives in this exact shape, but the guaranteed draw pulls it back from pure win-more topdeck territory. The floor is a slightly overpriced cantrip; the ceiling is a four-or-five-point reach spell that also digs toward the next threat. Everywhere between, the card scales with a commitment you make well ahead of casting it.

Stensia Banquet (emn)
EMN · #144common
Pricing
Normal: $0.08
Foil: $0.39
Oracle Text

Rules text

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close