Stensia Banquet
A burn spell whose damage is a headcount, not a printed number, and one you can only cash after the slow work of filling the board with Vampires is already done. That inverts the usual math on reach: instead of buying a fixed three or four points, you are wagering a card slot on a wide creature count that has to exist turns before you draw this. The targeting clause sharpens the intent as much as the damage does; it reaches only an opponent or a planeswalker, so it cannot pick off a blocker or finish a creature. This is not removal wearing a burn spell's clothes, it is a closer that demands your Vampires survive combat and stay on the table to fund the throw. The attached cantrip is the mercy in the design: a stalled or chumped board can be converted into a chunk of face damage, and even a soft hit for two replaces itself and keeps the gas flowing. Plenty of tribal-payoff burn lives in this exact shape, but the guaranteed draw pulls it back from pure win-more topdeck territory. The floor is a slightly overpriced cantrip; the ceiling is a four-or-five-point reach spell that also digs toward the next threat. Everywhere between, the card scales with a commitment you make well ahead of casting it.
