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Moxonomy

Stench of Evil

Sorcery2 generic manaBlack manaBlack mana

Color-hosing land destruction aimed squarely at white, a relic of an era when pointed answers to specific basic land types were considered fair rather than a faux pas. Where later sets soften nonbasic removal or fold it into flexible "destroy target land" effects, this one names a single basic type and erases every copy in play at once. The cleverness lives in the secondary clause. Rather than simply dealing damage for each Plains destroyed, it hands each Plains controller a tax: pay 2 generic mana per land or take a point. That converts a one-sided beating into a resource decision, draining mana from a player already watching their manabase collapse and forcing a choice between life and tempo. The 2 generic manaBlack manaBlack mana cost is a double-pip commitment, a signal it was always meant for a dedicated black shell willing to warp around punishing white. It belongs to a small family of land-destruction-as-archetype designs, the same impulse that produced effects aimed at other basic types. What dates it is also what makes it a clean artifact of its moment: a card that justifies itself only when someone across the table is leaning on Plains, and whose ceiling is therefore set by the metagame it lands in rather than any intrinsic rate.

Stench of Evil (ice)
ICE · #165uncommon
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay 2 generic mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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