Stella Lee, Wild Card
A spell-count ladder where each rung buys something bigger. The first spell does nothing. The second triggers an impulse draw, exiling a card you get a window to play across this turn and your next, so the velocity you build spending cheap spells converts into fuel rather than fizzling once your hand runs thin. The third unlocks the payoff: tap to copy an instant or sorcery you control, with license to redirect the copy's targets, so a doubled removal spell splits across two threats and a doubled burn spell splits its damage. That escalation is why a 2/4 body earns its keep despite doing nothing on the attack; it is a passive engine that shrugs off most incidental pings while it churns. The copy ability sits behind two gates at once, a tap cost and a three-spell threshold, and the two pull in opposite directions: the threshold demands you empty your hand quickly, while the tap says the reward normally arrives once per turn. Normally. Because she copies a spell already on the stack, any effect that untaps her (or any copy that untaps her) reopens the ability while another spell is still on the stack, and the loop closes on itself: a combo piece dressed as a value engine. She belongs to the blue-red spellslinger lineage that asks you to chain rather than dump, but her wrinkle is that the chain, once long enough, does not have to stop.
