Steeple Creeper
The activated ability is doing something quietly clever: it splashes blue onto a green body to grant evasion, and it charges a full four mana to do so. The cost structure is the point. Green has historically paid for evasion in permanent, expensive ways (trample as a printed keyword, the odd reach effect), while blue rents flying by the turn. This design imports that blue habit onto a green beater and prices it steeply enough that it never becomes a repeatable engine in practice: four mana to send a fragile 4/2 into the air for one turn is a tax, not a bargain. And the fragility matters here, since two toughness means the body dies to almost anything on the way down, so the trick is best spent as a one-time reach for the last points of damage rather than a recurring line. The whole card lives inside its two-color activation, a mechanical nudge toward the guild pairing it was built to reward. Read as color-pie construction, it is an honest expression of what happens when green's want (bodies that push damage) meets blue's method (temporary, mana-gated evasion): the frog keeps green's aggressive stats and borrows blue's trick, and the awkward math on the ability is exactly what keeps the splash from being free.

