Steelgaze Griffin
The 2/4 body is the tell: this is a payoff that never threatens to close the game on its own rate. The trigger keys off the second card you draw each turn, so an otherwise unremarkable flier climbs to a 4/4 in the air on exactly the turns your draw engine actually fires. The boost expires with the turn, which means the aggression is rented rather than owned: the card swings hard on your draw-loaded turns and settles back into a defensive four-toughness wall the rest of the time, staying relevant on the ground when the extra card never shows up. That places it at the payoff end of a build-around chain, not the enabler end. Something else has to supply the second draw (a cantrip, a loot effect, a repeatable draw permanent); this creature just converts that surplus into evasive damage the deck was already paying for. The discipline lives in the temporary window and the modest floor beneath it: the reward is real but self-limiting, a clock that only exists on the turns the plan comes together. As a common, it does the quiet work of showing a draw-matters deck what its reward looks like without ever asking to be the reason the deck exists.

