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Moxonomy

Steel Sabotage

InstantBlue mana

The cleanest expression of an old tension in artifact-heavy environments: how do you answer a permanent that has already resolved without paying full retail to do it? The modal split solves both halves with one card. Held up against an opponent setting up an artifact-based engine, it counters the spell outright. Drawn a turn late, after the threat is already on the battlefield, it bounces the thing instead, buying a tempo turn and forcing the recast. The bounce mode is the one that ages well: counterspells go dead the moment the window closes, but returning a resolved artifact to hand is a relevant line as long as artifacts exist on the board, which lets a single blue card stay live across phases of a game where a hard counter would rot in hand. The cost is the whole pitch. At a single blue mana, it is cheap enough to hold open alongside almost anything, and it asks almost nothing of a deck beyond a metagame full of artifacts worth answering. That narrowness is also the ceiling: it does nothing against a board with no artifacts, which is precisely the design bargain a one-mana split-mode answer is built to make. It belongs to the long line of color-pie hosers that blue gets for artifacts, pitched at the rate where the answer is meant to be a reflex, not a commitment.

Steel Sabotage (mbs)
MBS · #33common
Pricing
Normal: $0.25
Foil: $2.54
Oracle Text

Rules text

Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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