Steamcore Weird
The trigger doesn't ask what colors you can produce; it asks what currency actually paid for the spell. Tap nothing but blue and you get a 1/3 body that lands inert. Route a single red mana into the cost, and the same body arrives with a Shock stapled to its entry. That distinction is the entire design: the bonus polices itself, paying out only the player who genuinely stretched into red rather than anyone who happened to have a Mountain in play. This is the elemental hybrid logic that defines the Weird as a creature type, a tribe built to reward two-color manabases by tying an upside to the colors you commit rather than merely the colors you hold. As color-pie reasoning it sits neatly between blue's defensive toughness and red's reach: the 3 toughness invites you to block, the conditional damage invites you to splash and burn. The effect is deliberately small, two damage to any target, never a tempo swing, which keeps the card honest as an incentive rather than a payoff. It is proof of concept that the makeup of the cost can matter, not just its total. Later "spent mana" designs sharpened this into faster and flashier shapes, but the bargain here stays unusually readable: pay in the right currency, and the creature throws a punch on the way in.


