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Moxonomy

Steam Spitter

Creature — Spider4 generic manaGreen mana

A 1/5 with reach is a defensive premise that someone tried to bolt offense onto, and the seam shows. The activated ability buys power one red mana at a time, never toughness, which means the creature stays a five-toughness blocker that can be pumped into an attacker only by pouring a second color's mana into it. That is the tension this design never resolves: the body wants to sit back and trade up against fliers, while the ability begs you to splash red and turn it sideways. The red cost is the tell. A mono-green deck cannot touch the upside at all, and a red-green deck rarely wants a 1/5 leading the charge, so the two halves point at different decks and serve neither cleanly. Pump abilities that add only power were an early-era staple for making fixed bodies feel flexible, but most of them sat on creatures whose toughness already justified the attack. Here the math runs the other way: every red mana spent moves a point of damage forward off a frame built to absorb it, never to deal it. What you get is a flying blocker with a button you press in the unlikely event the game stalls and you happen to have red to spare, and the button never makes the wall harder to break.

Steam Spitter (csp)
CSP · #124uncommon
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

Reach (This creature can block creatures with flying.) Red mana: This creature gets +1/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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