Steam Blast
A burn spell that refuses to be aimed: the damage sprays the entire table, your own creatures and life total caught in the spread alongside the opponent's. That self-inflicted tax sorts the card's audience for it. The shell that wants it has already abandoned creatures, a controlling build with an empty or near-empty board that treats two damage to itself as cheap rent for clearing a swarm of small attackers, then pockets the leftover two points to the opponent's face as a free Shock. The reach to the opposing life total is the payoff baked into the symmetry: a clean sweep that also chips at the clock. What holds it back from being a true catch-all is the flat ceiling. Two damage erases tokens, weenies, and anything with one or two toughness, but bounces off a real threat, so it never graduates into a general-purpose answer. Red has paid this friendly-fire toll on its board sweepers since the early days, the color's penance for not being allowed to mop up its own messes for free. The damage is noncombat damage dealt all at once on resolution, but it is still ordinary damage, prevented or redirected by the usual prevention shields and protection effects, so even the face-burn dividend can be turned aside. The design embraces the limitation rather than hiding it: a sweeper wearing a damage spell's clothes, sold to the player who has decided the board was never theirs to begin with.

