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Moxonomy

Stealth Mission

Sorcery2 generic manaBlue mana

Two effects that usually live on different cards, welded into one: the buff that makes a creature bigger and the trick that makes it connect. Blue has printed cheap unblockable enablers forever, from Aqueous Form to a run of one-mana "can't be blocked" spells, but those left the creature the same size once it slipped through. Attaching two +1/+1 counters to the effect changes what the trick is for. This is not a combat blowout meant to win a block; there is no block. It is a commitment: you have decided this creature is your clock, and you are permanently enlarging it while guaranteeing this turn's damage lands. The counters persisting past end of turn are what justify running it over a temporary pump, since the tempo of the unblockable half is spent immediately while the size is banked. That makes it a natural fit for anything that cares about +1/+1 counters or wants a single evasive threat to carry a game, and a poor fit for a wide board of small bodies you would rather buff at instant speed. Restricting it to your main phase is the honest price: there is no holding it back as a reactive answer, and you announce your intentions before the combat step that follows. That telegraph is what pays for getting both halves stapled together at this rate.

Stealth Mission (war)
WAR · #70common
Pricing
Normal: $0.12
Foil: $0.39
Oracle Text

Rules text

Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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