Staunch Crewmate
The selective dig here is narrower than the four-card depth suggests: it only ever finds an artifact or a Pirate, which turns a generic card-selection body into glue for two specific overlapping archetypes. That dual filter is the whole design logic. A dedicated Pirate deck wants bodies and payoffs; an artifact deck wants its key pieces early; and because blue Pirates frequently care about artifacts anyway, the two conditions collapse into one reliable hit rather than two long-shots. The card fails gracefully when it whiffs (the rest just go to the bottom), but it is built to reward decks that stack their spell base toward those types, where four cards deep almost always surfaces something. The 2/1 body is expendable, which is the point: it wants to trade or attack once the entering trigger has already paid off. Because the selection keys off entering the battlefield rather than combat or death, any shell that blinks or recurs it converts one fragile early drop into a repeatable dig, stacking filtering every time it returns. This is a support piece with a clear brief, an uncommon tuned for a tribe-plus-material shell: unremarkable outside that context and quietly efficient inside it.
