Static Net
The template underneath is the temporary exile enchantment, the O-Ring family, where the answer's clause pins a permanent to a permanent rather than removing it outright. What distinguishes this build is that it front-loads a payoff for the enchantment's fragility instead of pretending the fragility isn't there. Every temporary-exile card carries the same vulnerability: destroy the enchantment and the exiled permanent comes back. Here, the entry triggers hand you two things regardless of what happens next, two life and a Powerstone, so even if the removal answer gets answered, you keep the ramp and the buffer. That Powerstone is the real tell about the design's intent. Its mana can't cast nonartifact spells, so this is fixing built to feed an artifact-forward game plan: the exile buys tempo, the life pads a race, and the colorless mana bends toward mechanical stuff rather than more spells. The cost of the temporary exile is the usual one (a two-for-one waiting to happen the moment the enchantment dies), but the compensation is structured so the trade rarely nets out badly for the controller. It's a piece of interaction that behaves like a value engine on the way in, which is a more forgiving posture than the classic Oblivion Ring line, where a well-timed disenchant simply undoes everything you paid for.
