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Moxonomy

Stasis Field

Enchantment — Aura1 generic manaBlue mana

What separates this from a Pacifism-style muzzle is that it does not merely stop combat: it rewrites the enchanted creature from the ground up. None of its own keywords, no triggered or activated abilities, no stats worth the name, just a 0/2 wall that cannot attack. That distinction matters against the threats that punish conventional answers. Indestructible stops mattering because nothing is being destroyed. Recursion engines and death triggers stay dormant because the creature never dies. A commander that fights being sent back to the command zone stays put on the battlefield, neutered in place. The clause carrying the heaviest load is "loses all other abilities," which strips the value machines that make a threat dangerous long after its body has stopped mattering. What keeps this honest is that it is an Aura, and an Aura is a card the answer's owner can lose in a single stroke: bounce the enchantment, blink the creature, destroy the enchantment, and the original threat comes back whole. The trade is priced accordingly. It answers almost anything with a creature type, but it leaves a seam that a patient opponent can pull.

Stasis Field (mom)
MOM · #79common
Pricing
Normal: $0.24
Foil: $0.21
Oracle Text

Rules text

Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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