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Moxonomy

Startle

Instant1 generic manaBlue mana

Three effects share one instant, and each falls short of justifying a card by itself. The -2/-0 is combat math dressed as removal: it kills nothing, but it turns an attacker's swing into a whiff or shrinks a blocker below the thing it was meant to trade with. Behind that sits a 2/2 Zombie and a cantrip to keep you whole, and the package holds together at two mana precisely because of what that body cannot do. Decayed is the tax on the rest: a permanent 2/2 stapled to a cantrip would be absurdly cheap, so this token can never block, and it sacrifices itself at end of combat once it attacks. What you rent is one swing, not a creature you own, which is why a trick, a body, and a replacement can coexist here without any single line overreaching. It scales the value-instant idea all the way down: the marquee versions bundle a counter, a bounce, and a draw onto one card and let the sum clear the price. This does the same arithmetic in miniature, three lines that each land beneath a full spell and together settle the cost exactly because none is quite good enough to stand alone.

Startle (dbl)
DBL · #78common
Pricing
Normal: $0.26
Foil: $0.39
Oracle Text

Rules text

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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