Start from Scratch
The modal split here is the whole design: a Shatter stapled to a fractional Shock, wrapped in the Lesson subtype so a deck can fetch it from a wishboard rather than run it maindeck. That framing changes how you value the artifact-destruction half. A Shatter that has to earn a slot competes against every other card in the deck; a Lesson competes only against other Lessons, so it can afford to be narrow because you only pull it when the board demands it. The single point of damage on the other mode is deliberately small: it is not meant to trade with creatures, just to close out a spent clock, chip at a planeswalker, or go to the face when there is no artifact worth breaking. That asymmetry is the point of the whole card. The artifact-hate mode does the heavy lifting; the damage mode is the insurance that keeps a Learn trigger from ever fetching a dead draw. Answers that arrive on demand are a tidy fix for an old sideboarding problem: you no longer have to guess how many pieces of artifact removal to bring, because one copy sits in reserve and shows up exactly when the situation calls for it, and defaults to something useful when it does not.
