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Moxonomy

Starlight Invoker

Creature — Human Cleric Mutant1 generic manaWhite mana

The Invoker cycle answered a recurring design problem: how do you keep a cheap early-game body relevant once the game has stalled, without making it a threat the whole way through? The fix was a single, brutally expensive activated ability, a mana sink that only comes online deep into a grind. This is the white member, and its payoff is the least dramatic of the bunch: eight mana to gain five life, repeatable, and because the ability carries no timing restriction, usable at instant speed whenever you can hold up the mana. That instant-speed window is the closest thing this card has to a hidden upside; the rest is plain. A 1/3 for two blocks early creatures cleanly, then sits as a lifegain valve in the kind of attrition mirror where neither player can close. The activated cost is punishing on purpose because the effect is recursive: each activation must cost enough that flipping the valve on means you have already won the mana war. Whether five life per activation justifies eight mana is exactly the discomfort the design wants to preserve, which is why this Invoker aged into a footnote while its red and black siblings, gaining tempo and removal rather than incremental life, found real homes. It is a clean artifact of an era when Wizards trusted the late game to decide whether a fragile two-drop ever mattered again.

Starlight Invoker (10e)
10E · #47uncommon
Pricing
Normal: $0.09
Foil:
Oracle Text

Rules text

7 generic manaWhite mana: You gain 5 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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