Skip to content
Moxonomy

Stand Up for Yourself

Instant2 generic manaWhite mana

White has spent its entire history without clean, unconditional removal, and the fixes it does get always carry a rider: exile only the tapped creature, only the attacker, only the thing with the highest power. This spell trades the color's usual conditional-destruction weakness for a power floor. Set the threshold at three and it answers exactly what white is least equipped to race: the fatties, the finishers, the midrange bombs that outsize a board of small white creatures, while leaving the mana dorks and utility one-drops untouched. That last part is deliberate. White's aggressive shells want their opponents' payoffs dead and don't much care about the chaff, so a gate that ignores small creatures costs the intended pilot almost nothing. The clause reads as a drawback but works as a filter, pointing the removal squarely at the board states where white historically falls behind. Instant speed matters too: holding it up lets you kill an attacker mid-combat or answer a haste threat the turn it lands, rather than clearing the way on your own turn like white's older sorcery-speed sweep-adjacent answers. What it cannot do is trade down into an aggressive mirror or pick off a problematic small utility creature, and that boundary is precisely where the design draws its line.

Stand Up for Yourself (sos)
SOS · #34uncommon
Pricing
Normal: $0.13
Foil: $0.15
Oracle Text

Rules text

Destroy target creature with power 3 or greater.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close