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Moxonomy

Stampede

Instant1 generic manaGreen manaGreen mana

An instant-speed team pump with a deliberately narrow brief: it adds power, not toughness, and only for creatures already attacking. The trample grant is what makes the +1/+0 matter, turning a board of small attackers into damage that ignores the chump-block math an opponent was counting on. Because it resolves at instant speed, it lives inside the attack step, after blocks are declared, when the defender has committed to a plan and can no longer adjust the count. Withholding toughness is the honest part of the deal: this closes games rather than saving creatures, so it asks you to be ahead on bodies before you cast it instead of rescuing a doomed trade. As a green mass-trample effect it descends from Overrun, but at one power per creature it favors the swarm over the alpha strike, ending a game two turns early once the board has gone wide rather than punching one fattie through. The trample is the lever; the power bump is the multiplier riding on it.

Stampede (ice)
ICE · #265rare
Pricing
Normal: $0.46
Foil:
Oracle Text

Rules text

Attacking creatures get +1/+0 and gain trample until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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