Staggering Size
The pump-spell math has been stable for a long time: two mana for +3/+3 is the going rate on a green combat trick, and the trample rider is what separates a fight-winner from a game-ender. That rider is the entire pitch. A +3/+3 boost turns most attackers into something that trades up or survives a block, but a chump blocker still wipes the swing clean; adding trample means the defending creature stops being a wall and becomes a speed bump, forcing damage through to the player. Cast at instant speed, it does the two jobs green tricks are built for: ambushing a would-be blocker in combat, or converting a stalled board into lethal by punching the excess through a single chump. Nothing here bends the pump-spell template; the design is a deliberately clean take on it, the kind of common-slot instant that gives a green aggressive deck a reliable finisher without asking for a build-around. The comparison point is any of the many +3/+3 tricks that came before it, most of which paid for the extra body with a downside or a narrower window. This one buys its trample by keeping the size modest rather than reaching for +4 or larger, a restraint that lets it stay a workable two-mana play rather than a blowout.
