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Moxonomy

Staff of Zegon

Artifact4 generic mana

Pay four mana to put it on the battlefield, then three more and a tap each turn you want to use it: that activation cost approaches an entire turn's mana for the privilege of shaving two power off a single creature until end of turn. The rate is brutal even by the standards of its era, and that is the point. This is colorless utility priced as a luxury rather than a baseline, a way for a deck with no access to white removal or black combat tricks to nudge one block-math problem in its favor, once per turn, and be grateful the option existed at all. The -0 toughness clause is the other tell. Modern minus-power effects almost always shave toughness too, because that is where the real leverage lives: a -2/-2 can finish a wounded creature or combine with marked damage to pick off a threat. Locking the debuff to power alone means the Staff can only blunt a creature's offense, never kill it and never trade up. It is a pure attack-stopper, and a slow one. The artifact filled a real gap in 1994 deckbuilding and has been functionally obsolete for decades since, which is its own kind of historical document: a snapshot of what colorless tempo was allowed to cost before the design language learned to be generous.

Staff of Zegon (atq)
ATQ · #65common
Pricing
Normal: $0.54
Foil:
Oracle Text

Rules text

3 generic mana, Tap: Target creature gets -2/-0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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