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Moxonomy

Staff of the Flame Magus

Artifact3 generic mana

A payoff that asks for nothing you weren't already doing. This is the "you're already committed to this color" artifact: it advances no plan of its own and demands no deckbuilding concession beyond a slot, cashing a small dividend every time your deck does what it already wanted to do. The wrinkle is that it also watches the land side, so a mono-red deck triggers it from two independent sources: once when a Mountain enters, again on every red spell that follows. A single life per event is negligible in isolation, but two overlapping triggers both fire constantly in a red deck; the total across a burn-heavy turn or a wide board is quietly larger than the "gain 1" wording implies. The design lineage is incidental value done plainly: no activation cost, no sacrifice, no decision, just a passive meter that ticks up as a side effect of casting spells and playing lands you had every intention of casting and playing. That is the whole discipline of the form. It cannot win a game, cannot dig, cannot interact; it only bends the arithmetic of attrition in the background, rewarding color commitment rather than clever sequencing.

Staff of the Flame Magus (m14)
M14 · #220uncommon
Pricing
Normal: $0.15
Foil: $0.39
Oracle Text

Rules text

Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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