Stadium Tidalmage
Loot on a stick, with the loot bolted to two triggers instead of one. The four-power body is doing the quiet work here: it enters as a real clock, and every swing after that filters a card while it applies pressure, so the same play advances the board and sculpts your hand at once. That doubling sets it apart from the long line of enters-the-battlefield rummagers whose card selection stopped the moment they hit the table. The looting is optional and card-neutral (draw then discard, no net gain), which keeps it honest as a value creature rather than an engine: it smooths draws, feeds graveyard payoffs, and pitches dead cards, but it never buries an opponent in raw advantage. Izzet has spent years wanting a beater that also churns the deck, and the tension it resolves is the old one between tempo and selection: most creatures make you pick, this one hands you both on a 4/4 frame that has to keep attacking to keep the filtering coming. That attack clause is the discipline in the design; the filtering is not free value on a stalled board but a reward for staying on the front foot. The payoff scales with what you are willing to throw away, which pushes it toward decks built on cheap threats worth discarding and payoffs worth digging for.
