Squirrel Sovereign
Squirrels spent most of their existence as a green tribal punchline: a token here, a chump blocker there, never enough bodies in one place to matter. A two-drop lord is the payoff the tribe never had, turning a pile of one-toughness rodents into a board that can actually attack. It lands harder than the rate suggests because Squirrels generate their own width; they arrive in bunches off token-makers and death triggers, so a single anthem scales faster here than it would in a tribe built around one high-quality body. The "other Squirrels" clause is doing exactly the right thing by leaving its own 2/2 out of the buff: an anthem that only helps a crowd rewards you for committing to the swarm rather than splashing it, and the buff compounds as the second and third lord land. That it costs and hits the board before your token engines get rolling is the point; drop the lord early and the swarm inherits the bonus as it grows. For a creature type that lived for years as a gag, the arrival of a clean, cheap anthem is what let "Squirrel deck" become a plan you could say out loud without smiling.



