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Moxonomy

Squire's Lightblade

Artifact — EquipmentWhite mana

Flash on an Equipment is the whole trick, and it reframes what a combat trick can leave behind. A traditional pump spell is spent the moment it resolves: cast Giant Growth, win the fight, and there is nothing on the board afterward. This one plays the same ambush at instant speed, targeting one of your creatures and handing it first strike for the turn, then stays attached as a small permanent buff once combat is over. That is the two-in-one: hold up the mana, wait until a block is declared or an attack is committed, flash it in to steal a fight (the attacker trades down before it ever connects), and keep the +1/+0 stapled on for every combat after. The instant-speed entry does most of the strategic work, letting you bluff open mana and commit only once the board math is locked. The equip cost of 3 generic mana is where the design draws its line: the flash entry is nearly free at a single white, but moving the Equipment to a new body later is deliberately steep, so the card wants to spend its surprise the turn it lands rather than shuffle between creatures. It folds the surprise trick and the persistent buff into one card, and it earns its place precisely by refusing to be only one of them.

Squire's Lightblade (eoe)
EOE · #36common
Pricing
Normal: $0.17
Foil: $0.17
Oracle Text

Rules text

Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip 3 generic mana
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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