Squire's Devotion
The standing objection to Auras has always been the two-for-one: they spend their whole value the moment they land, and a removal spell answers both the enchantment and the creature it sat on for a single card. This one hedges against that arithmetic without lowering its cost or padding its stats. Once it resolves, the entering trigger spins off a 1/1 Vampire that carries its own lifelink, so a removal spell aimed at the enchanted creature afterward still leaves a body and a life-drip behind. The hedge is not total: cast the Aura and the opponent can kill the target in response, and with no legal creature to enchant the spell fizzles before it ever enters, meaning no token. But the moment it does stick, the card behaves more like a creature spell that happens to buff a friend than a fragile buff on a stick. The lifelink doubling is the quiet mechanical point: two independent lifelink sources off one card, one scaling with whatever the enchanted creature can swing for, the other a small steady tick from the token. That combination lets a modest aggressive Aura race and stabilize on the same turn. It is a clean demonstration of how to make an Aura worth the mana by ensuring the card leaves something on the board after the inevitable removal, rather than by making the buff itself bigger.
