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Moxonomy

Squire's Devotion

Enchantment — Aura2 generic manaWhite mana

The standing objection to Auras has always been the two-for-one: they spend their whole value the moment they land, and a removal spell answers both the enchantment and the creature it sat on for a single card. This one hedges against that arithmetic without lowering its cost or padding its stats. Once it resolves, the entering trigger spins off a 1/1 Vampire that carries its own lifelink, so a removal spell aimed at the enchanted creature afterward still leaves a body and a life-drip behind. The hedge is not total: cast the Aura and the opponent can kill the target in response, and with no legal creature to enchant the spell fizzles before it ever enters, meaning no token. But the moment it does stick, the card behaves more like a creature spell that happens to buff a friend than a fragile buff on a stick. The lifelink doubling is the quiet mechanical point: two independent lifelink sources off one card, one scaling with whatever the enchanted creature can swing for, the other a small steady tick from the token. That combination lets a modest aggressive Aura race and stabilize on the same turn. It is a clean demonstration of how to make an Aura worth the mana by ensuring the card leaves something on the board after the inevitable removal, rather than by making the buff itself bigger.

Squire's Devotion (rix)
RIX · #25common
Pricing
Normal: $0.28
Foil: $0.43
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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