Squee, the Immortal
The joke is older than this printing: Squee has been Magic's running gag about a goblin too dim to stay dead since the Weatherlight saga, and his earliest incarnation recurred to hand at the cost of a discard step. This version cuts the ceremony. Casting from graveyard and exile means the usual answers stop being answers: exile-based removal that ends most recursive threats just hands him a new launch point, and counterspells only delay the next attempt. What that buys you is not a creature worth playing for its 2/1 body but an inexhaustible resource that happens to be a creature. Every sacrifice outlet, every "discard a card" cost, every reanimation engine that wants fodder gets a permanent supply line out of a single card. The design tension is honest: the body is deliberately small and the recursion deliberately total, so the card is priced as an engine piece rather than a threat. You are not casting Squee to win combat; you are casting him so that the thing you do with him can be done again next turn, and the turn after that. The immortality in the name is the whole mechanical point, and it is the rare case where the flavor (a goblin who simply will not die) and the rules text describe the same indestructible nuisance.







