Skip to content
Moxonomy

Spur Grappler

Creature — Beast2 generic manaRed mana

The mechanic asks for something almost every other creature resists: tap out completely and stay that way. Leave no untapped lands and this fragile 2/1 swells to a 4/2 that hits like a body two slots up its curve. The bonus is built around what red wants anyway, an empty pool of mana after a turn of pressure, so the condition reads less like a tax than a payoff for committing to the plan the deck was already running. The friction lives in the timing. Hold a single land back for a trick or a blocker and the bonus drops mid-combat; the design punishes the instinct to keep options open and rewards the player who treats untapped mana as a liability rather than a resource. That inversion is the point: it wants you to overextend on purpose, on the turn you have nothing left to spend. It came out of an era that briefly tried to make red a color of restraint, with a payoff structure built around tap-state and rhystic themes that never cohered into a deck worth running. What survives is a tidy little payoff hunting for an engine it never found, and a beater best on the turn you have nothing left to lose.

Spur Grappler (pcy)
PCY · #104common
Pricing
Normal: $0.06
Foil: $0.41
Oracle Text

Rules text

This creature gets +2/+1 as long as you control no untapped lands.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close